Developer disclosure: I’m the solo developer of Chronicles of Veldoria. I’ve been developing the game for over three years. It is a strategic fantasy JRPG with a turn-based battle system focused on exploiting weaknesses and manipulating turns. Your party shares a pool of actions each round. Hitting enemy weaknesses can give you additional turns, while mistakes can cost you turns. The game also has a monster recruitment and fusion system. Instead of catching monsters and adding them directly


